Final event of the VETSLAB project

On the 18th and 19th of April, the VETSLAB consortium met for the last time in Stara Zagora. The Virtual Education through Sport Laboratory is about to finish, and we were happy to host our partners for the first time in Stara Zagora, Bulgaria, and celebrate the work that has been put into the project.

The event was split into two parts. First, the final project meeting was scheduled in order to discuss and evaluate the project outputs and our collaboration in the last two years. In conclusion, the outputs are considered innovative, of high quality, and a valuable contribution to the developing field of virtual ETS.

The second part consisted of a conference that allowed us to disseminate the project to a larger audience. The conference was a part of an event held in the State Opera of Stara Zagora, which attracted hundreds of people, and gave us a platform to present our organisation, Erasmus+ opportunities, and most importantly – the VETSLAB project. Attendees were keen on finding out about the ways in which we combined sport and virtual education, and lucky for them – we had VETSLAB toolboxes ready to tell them all about it. We have given out around 100 copies of the toolbox to teachers, educators, sport enthusiasts, municipality officials, and local youth workers, transforming them into multipliers of the VETSLAB project.

Virtual Education through Sport Laboratory aims to enhance the competences of sport educators and allow them to gain new skills in virtual sport practices. The three main outputs of the project were:

  • A Toolbox, introducing readers to virtual ETS and non-formal education. Our focus was to provide readers with practical exercises they can implement with students, thus the toolbox holds 12 original ETS exercises with the use of digital tools. The exercises relate to 6 topics chosen by the consortium: Digitalisation in Sport; Social Inclusion in Sport; Leadership in Sport; Teamwork; Conflict Management in Sport; and Sustainability. At the end of the toolbox, readers can find a quiz to test what they have learned.
  • A video manual, consisting of 6 exemplary videos of how virtual ETS can be implemented. The video manual presents additional 5 brand new exercises, which can be accessed through the VETSLAB platform.
  • A website and platform, serving as a digital anchor for the project, as well as a knowledge hub for sport educators interested in virtual ETS. The website contains news and information about the project and its’ results, whereas by registering on the platform, you are able to access all resources mentioned above, and an additional pool of digital sport tools that has been collected by the consortium.

Visit to expand your knowledge on virtual ETS, and register on the platform to access our resources!


Big thank you to the partners for their work in the past 2 years of this project!

  • Regionalne Centrum Wolontariatu- Poland
  • Unione Sportive ACLI – Italy
  • BEST – Austria
  • BB&R- Spain
  • Corporate Games – Romania 

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