Project:
FutureForge - Empowering Youth through Gamified Learning and Career Guidance
Active
Number:
2024-1-PL01-KA220-YOU-000250521
Sector:
Youth
Duration: 01/10/2024 - 30/09/2027
Aim of the project
Over the last decade, significant changes have been observed in youth behaviors and expectations—a process that is both ongoing and transformative. Generations Z and Alpha, shaped by digital technology, seek interactive and engaging teaching methods.
The aim of this project is to develop and implement gamified educational methods that cater to the learning preferences of Generations Z and Alpha. By incorporating gamification, the project aims to make learning more motivating and effective, preparing youth for future challenges, e.g. the constantly evolving job market, while aligning with their fast-paced, multitasking lifestyles.
Activities
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- Work Package 1
- Conducting a survey among young people from generations Z and Alpha collecting information on their views of the current and future job market
- Learning, Teaching and Training Activity (LTTA): 5-day training for youth workers
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- The aim of this activity is to gather 15 youth workers from the 3 partner countries in order to equip them with knowledge in career counseling, tools, and methodologies for working with younger generations, preparing them for the job market, and increasing their awareness of future professions, their characteristics, and required skills.
- The youth workers work with the results of the previously conducted survey and create a guide "Skills and Professions of the Future – A Guide for Youth" (PR1)
- Conducting an online webinar with 150 indirect participants (ME1).
- LTTA2: 8-day youth worker training
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- Youth workers from all partner countries gather in Italy for the development of the Toolkit: "Empowering Youth through Gamification"
- This training will focus on developing the toolkit: "Empowering Youth through Gamification" (PR2) and will concentrate on the use of gamification as a new tool in youth work, addressing the needs and expectations of Generation Z and Alpha.
- On-site workshops in partner countries assessing the effectiveness of the Toolkit (PR2).
- LTTA3: 5-day youth worker training
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- Youth workers gather in Poland to develop the “FutureForge” Board Game (PR3)
- Board game-based workshops in partner countries with practical application of the board game in youth work.
Expected results
- Increasing youth workers' understanding of the needs of Generations Z and Alpha, enabling them to implement new methods and tools.
- Enhancing knowledge of gamification as an educational tool for youth workers by 80%.
- Improving project management knowledge by 60% and developing guidelines for monitoring and evaluation.
- Developing the guide "Skills and Professions of the Future – A Guide for Youth", listing 50 future professions with essential skills and knowledge
- Developing the toolkit "Empowering Youth Through Gamification", featuring 100 workshop packages for soft skills training using gamification
- Designing the board game "Future Forge", available in English, Polish, Italian, and Bulgarian, to encourage self-reflection and exploration of future career paths
Partners
- Youth Human Impact Association - Poland
- Mundus Bulgaria - Bulgaria
- ETV EuroTreviso - Italy